Do you have an artistic side? Do you have an interest in Flappy Bird character design? If so, this post is for you. Flappy Bird was such a big game, it practically blew up on the App Store in minutes. It's definitely the most addictive game that I've ever played. I think, after Flappy Bird was taken down, game designers thought it was a good idea to jump on their game design program and create a Flappy Bird prototype for them or their company to go big. I'm not looking to go big, but Flappy Bird is one of the simplest platform games to create. With a small bit of code and a few designs you're set to go.
See, I'm more of the artistic side to creating games, but I can actually code some GML (GameMaker Language). I'm currently creating a 3 level platform game as a preview as to what I can do, so be sure to check that out when it drops.
In this post I'm going to show you how I created my Flappy Bird character in the GameMaker sprite designer.
I started by downloading a picture from the internet as a reference to work from. Also, opening the program and creating a sprite.
I made an outline with the finest pencil preset, as the game is pixel based you can see the image isn't in the best detail but I still managed to get a good outline.
Next I added a white shading to give myself a reference as to where the lighter colour will be, depending on what colour I'd like my character.
I used right click when using the pencil preset, when clicked this gives us a white colour pixel instead of a drop down menu.
I added some colour, experimenting, trying to make it a bit different to the actual game character. I used a dark pink where I made the shading reference and a lighter pink for the rest. In the top corners I used the same pink and just turned down the opacity to 174 and lightened the corners a tad. For the mouth/beak, I used an orange colour and then changed the opacity to 180 with the same orange and filled the rest.
Download the final image (32x32px).
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